Governer mod and one more question.
- Zevulun
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- Hubschrauberfan
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rotorsim schrieb: That's very interesting!We have occasionally had reports from people with the same problem that it works only if a different aircraft was previously loaded. Nobody could understand why.Perhaps the issue with the Collective is the key to the solution!Basically, the data come from X-Plane and are only processed by us. I do not assume there is a bug in our plugin. Especially since it only affects individual users. It may have something to do with the driver for the joystick. I will investigate this and look for a solution. Perhaps it is enough to discard the control inputs until they change for the first time.
Well good news is we know at least where to look at it. It will save your and team %90 time.
I am not code guy , Just idea. Can we add collective postion code in start up to solve this problem. It means , whatever in joystick setting is , always start in naturel postion?
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- rotorsim
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- Zevulun
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- Hubschrauberfan
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rotorsim schrieb: I've done a little research now. I cannot reproduce the behavior with my joysticks. What I can reproduce: That the rotor speed remains at approx. 50% if the collective input is reversed. It's easy to explain. Due to the high angle of attack of the rotor blades, the air resistance is so great that the force is not sufficient to accelerate the rotor further.Please try the following: Load the EC 135 immediately after starting X-Plane. Before you start the first engine, wiggle the collective a little. Give me feedback as to whether it will then work.
Well i did try it but it doesnt matter. By the way i change my Joystick to Thrustmaster Airbus edition. But start up is still same. I am not care anymore. Starting with Default Heli and switch to EC 135 is very simple solution for me.
Just question (Out of this subject) Can i request YT traning video for how we could use the winch? I am already follow the Youtube channel of Rotorsim.
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